Vestige

2024.1
Group Project

 Game Designer
Programmer
Sound Designer


              UNity              exploration             Driving-sim             backpack-management            Adventure

Trailer:



Itch Link:

https://organzola.itch.io/vestige


< Back

Humanity is gone.



Vestige begins with little context — you play as an alien archivist exploring a dying planet to recover its relics and preserve its memory. Only after landing and retrieving your first artifact do you realize the truth: this planet is Earth, and humanity is gone. Each object you collect must be interpreted through an alien perspective, reshaping the story of human civilization. With limited backpack space, you must carefully choose which relics to carry, balancing curiosity, value, and meaning.

As the lead programmer, the main challenges for me are the backpack system, pick-up system, and the final cutscene.

Backpack System


The main challenge of the backpack system was figuring out how to convert 3D objects in the world into 2D interactive icons that players could easily view and select.

Early Development of Backpack

After completing the backpack management system, the next challenge was detecting 3D objects on the ground, then removing them upon pickup and respawning them correctly when dropped by the player.
Test Footage of the Pick-up System

Procedurally Generated Cutscene


The final cutscene is perhaps the most rewarding part of the game, as it visually shows everything the player has collected. Because we can’t predict which items each player will choose, I needed to design a procedurally generated cutscene system that dynamically adapts to their unique selections.


Beyond the collection sequence, I also wanted cinematic moments for both the game’s introduction and conclusion. To achieve this, I primarily used Shader Graph and Cinemachine to craft dynamic, visually engaging cutscenes.

Vehicle Design


The vehicle mechanic was a collaborative effort between me and my teammate. Together, we designed three unique abilities that allow players to traverse the map in different ways.
Sine our alien design is a shirmp-like design, I want to continue this theme in the vehicle design. So, I refrence more inscet and shrimpl like creature designs.

Others


I also designed and made some merch for our game. Using a 3D printer, I made figures of the main character and vehicle, and we gave them out during playtests.

Vestige is featured on the Pratt Game Art official website.