TYler
Zhang
About Me
- Game Designer
- Sound Designer
Hi!
I’m Tyler (Hainan) Zhang, an indie game developer, 3D artist, and sound designer.Lead game designer of Zoom and Vestige.
I recently graduated with a BFA in Game Art from Pratt Institute, where I discovered how much I love building worlds, designing mechanics, and making interactive experiences come alive.
I make games because they’re fun, expressive, chaotic, intimate—and honestly, just awesome.
CONTACT
Email: tylerzhang2002@gmail.com
Itch: https://tyler-zhang.itch.io/
Instagram: https://www.instagram.com/mostly_not_tyler/?hl=en
Resume
Education
Pratt Institute
BFA in Games Art
GPA: 3.859/4.0
Employment
Pariah Interactives Intern
2024.4 - 2024.8
Served as cinematic artist to produce 30%
of the game’s cinematic cutscenes
Skills
Languages:
-
English (DET 140)
-
Chinese (native)
Software
& Programming:
-
Adobe Premiere Pro
-
Adobe Photoshop
-
Adobe Substance 3D Painter
-
Unity
-
Unreal Engine
-
Twine
-
Ink
-
Marvelous
Designer Ableton
Awards
2021 - 2025 Pratt Institute President’s
list (7 times)
Last Updated 25.11.8portfolio
ZOOM
2025.5
learn More
ZOOM is a fast-paced silly FPS with strategic gun and skill swapping. Play as an FBI (Feeding Beasts Intelligence) Agent and navigate zoo exhibits to satiate the hunger of the animals and stop their angry uprising with your special food gun!
UNity
FPS Boomer Shooter
DOom-like
Fast-Faced
Action-Adventure
Celestial
2025.7
learn More
Celestial is an immersive VR experience that guides players through the life cycle of a cosmic system. Using tarot cards, musical instruments, and a mysterious device, players shape and evolve their own stars and planets. As they witness supernova, collapse, and rebirth, the game explores the balance between creation and destruction, blending science and myth into an awe-inspiring journey through the universe.
UNity Virtual-Reality Sapce fiction Interactive Experience
Please Enjoy Each Job Temporally
2025.9
learn More
Please Enjoy Each Job Temporally is an experimental simulation game
that explores the relationship between work, time perception, and player
control. Through repetitive tasks and minimal feedback, it challenges players
to reflect on how routine shapes their sense of time and purpose.Developed for
Itch.
UNity Working-simulation NUmer-Driven AnTI-Flow-State
Vestige
2024.1
Learn More
Vestige is a short open-world game about exploration, inventory management, and decision-making.
Play as part of a team of alien historians preserving lost civilizations. Explore an unfamiliar(?) planet and collect artifacts from a time long past. Your ship has limited room, though, so it's up to you to choose which items are most important in preserving the legacy of this extinct species.
UNity
exploration
Driving-sim backpack-management
Adventure
Prison
2024.11
learn More
Prison is a 3D environment project inspired by the concept of the panopticon—a circular, surveillance-based architectural design that evokes a constant sense of observation. The piece reimagines this structure within the context of modern office culture, critiquing how individualism and privacy are compromised in environments where productivity and visibility take precedence over personal space and identity. Made with Maya, Adobe Substance 3D Painter, and Unreal Engine.
UNReal 3dART brutalist architecture
UNReal
3dART