TYler 
Zhang




About Me


  • Game Designer
  • Sound Designer

Hi!
I’m Tyler (Hainan) Zhang, an indie game developer, 3D artist, and sound designer.Lead game designer of Zoom and Vestige.

I recently graduated with a BFA in Game Art from Pratt Institute, where I discovered how much I love building worlds, designing mechanics, and making interactive experiences come alive. 

I make games because they’re fun, expressive, chaotic, intimate—and honestly, just awesome.



CONTACT
Email: tylerzhang2002@gmail.com
Itch:  https://tyler-zhang.itch.io/
Instagram: https://www.instagram.com/mostly_not_tyler/?hl=en


Resume



Education
Pratt Institute
BFA in Games Art 

GPA: 3.859/4.0                                            


Employment  Pariah Interactives       Intern  
              
2024.4 - 2024.8

Served as cinematic artist to produce 30% of the game’s cinematic cutscenes



Skills
Languages: 
  • English (DET 140)
  • Chinese (native)

Software & Programming:
  • Adobe Premiere Pro
  • Adobe Photoshop
  • Adobe Substance 3D Painter
  • Unity
  • Unreal Engine
  • Twine
  • Ink
  • Marvelous Designer Ableton





Awards 2021 - 2025 Pratt Institute President’s list (7 times)






Last Updated 25.11.8

portfolio






ZOOM
2025.5

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ZOOM is a fast-paced silly FPS with strategic gun and skill swapping. Play as an FBI (Feeding Beasts Intelligence) Agent and navigate zoo exhibits to satiate the hunger of the animals and stop their angry uprising with your special food gun!

              UNity               FPS             Boomer Shooter               DOom-like               Fast-Faced               Action-Adventure



Celestial
2025.7

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Celestial is an immersive VR experience that guides players through the life cycle of a cosmic system. Using tarot cards, musical instruments, and a mysterious device, players shape and evolve their own stars and planets. As they witness supernova, collapse, and rebirth, the game explores the balance between creation and destruction, blending science and myth into an awe-inspiring journey through the universe.


UNity             Virtual-Reality             Sapce fiction             Interactive Experience


Please Enjoy Each Job Temporally

2025.9

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Please Enjoy Each Job Temporally is an experimental simulation game that explores the relationship between work, time perception, and player control. Through repetitive tasks and minimal feedback, it challenges players to reflect on how routine shapes their sense of time and purpose.Developed for Itch.


UNity             Working-simulation              NUmer-Driven             AnTI-Flow-State


Vestige
2024.1

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Vestige is a short open-world game about exploration, inventory management, and decision-making.

Play as part of a team of alien historians preserving lost civilizations. Explore an unfamiliar(?) planet and collect artifacts from a time long past. Your ship has limited room, though, so it's up to you to choose which items are most important in preserving the legacy of this extinct species.


UNity             exploration            Driving-sim             backpack-management          Adventure   


Prison
2024.11

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Prison is a 3D environment project inspired by the concept of the panopticon—a circular, surveillance-based architectural design that evokes a constant sense of observation. The piece reimagines this structure within the context of modern office culture, critiquing how individualism and privacy are compromised in environments where productivity and visibility take precedence over personal space and identity. Made with Maya, Adobe Substance 3D Painter, and Unreal Engine.

UNReal             3dART             brutalist              architecture               UNReal              3dART